Akushukai!!

Akushukai!!

In Akushukai, I joined the project only during the prototype phase and focused on creating a wide range of concept art for this alt-control game. The game centers on a Japanese idol at a fan handshake event, where players must quickly respond to eccentric fan requests—such as head pats, face slaps, signatures, and more—in order to earn high scores within a time limit.

Game Flow Concepts

Character Design

Prototype Presentation

Game Flow Concepts • Character Design • Prototype Presentation •

Game Flow Concepts
While designing the visuals, I carefully thought through the flow of the game. I created concept drawings for each stage, including the start screen, the naming screen, the tutorial and gameplay interface, the level selection screen (with its related UI elements), the ability selection screen, the collectibles screen, and the leaderboard.

Character Design
I designed ten different outfits for the idol protagonist, exploring varied styles to showcase her as both playful and adaptable.

Prototype Presentation
I also prepared page layouts and designs specifically for the prototype showcase, helping the team visualize how the game could look and feel during its early stage.

Previous
Previous

Wasteland