Everything Mart

$100

comedy horror

$300

CHAOTIC GROCERY

on sale

$200

multiplayer

Welcome

to

Everything

Mart

·

Welcome to Everything Mart ·

Everything Mart is a multiplayer comedy-horror game where players take on the role of night-shift clerks in a grocery store that is anything but ordinary. In this world, everyday products develop limbs and a mind of their own.


I served as the Early Stage Concept Artist and 3D Asset Specialist for this project. My work spanned from the initial visual world-building to the final production-ready models.

Early Concept Art

Gameplay Atmosphere

A visualization of the core player experience. This shows where players must manage the store while navigating a space that feels increasingly alive and unpredictable.

Overall Visual Tone

This piece establishes the foundational "Everything Mart" brand identity. It balances the vibrant, manic energy of a supermarket with the unsettling irony of the "Nothing Strange Inside" slogan.

Game Atmosphere: Horror

This concept explores the darker side of the mart. It highlights the shift from comedy to horror, focusing on the distorted lighting and the lurking presence of larger entities that haunt the aisles after hours.

Supernatural Product Concepts

A detailed look at the "living" inventory. These designs focus on the anatomy of rogue groceries, showing how everyday items like bread, tomatoes, and cleaning supplies sprout limbs and develop predatory behaviors.

Eerie Mood Exploration

A conceptual study of the psychological discomfort within the store. This artwork uses glitch-inspired textures and warped perspectives to communicate a sense of "wrongness" that the player feels throughout the game.

Character Concept and 3D Production

— I designed and created the 3D models and textures for the player characters.

Monster Modeling & Texturing

Monster Design and Texturing

Beyond the rogue groceries, there are larger, more terrifying entities that haunt the store.

I translated teammate concepts into 3D assets, focusing on a 1:1 reproduction of their original designs. By combining precise modeling with hand-painted textures, I ensured every creature remained faithful to the 2D vision while staying fully optimized for the game engine.

Lost

Discarded Concepts

in

mart

the

Discarded Concepts

Next
Next

Pivot