Cherry BlossomStation

This project is a Level Art practice focused on the re-composition and lighting reconstruction of external assets. The primary goal was to achieve a clean, "airy" illustration aesthetic inspired by 5 Centimeters per Second within a non-Lumen rendering pipeline. By manually intervening in the Sky Light tinting, implementing a non-linear modular layout, and enforcing global LOD stability, I successfully translated cinematic 2D visual language into a stable and immersive 3D environment.

Cherry BlossomStation

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Mystic Valley